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19 plays 5/5
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DINO RUN

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DINO RUN — Game Controls:

Space for Jumping.

DINO RUN — Review + Tips & Tricks:

Dino Run is the ultimate “one more try” side-scroll where a tiny T-Rex sprints through desert lanes, hopping over cacti and ducking under low-flying birds like it’s cardio day forever. It looks simple, but the timing window gets spicy fast—speed ramps up the longer you survive, and suddenly that comfy two-block cactus feels like a skyscraper.

How it plays: Tap the Space or Up Arrow to jump; use Down to duck when pterodactyls skim the screen. Short taps give quick hops for tight gaps, while a longer press stretches your jump arc to clear stacked cacti. The score ticks up with distance, so consistency beats hero plays. Miss a read, clip a spike, and it’s back to the starting line—no cutscenes, no fluff, just you and your reflexes.

What’s actually happening under the hood: the pace gradually accelerates, forcing earlier takeoffs and cleaner landings. Obstacles mix in different heights and bird flight paths, so you can’t autopilot; you have to scan ahead and commit. The game also swaps between day and night, which looks cool and subtly messes with visibility—watch shadows and silhouettes to keep your rhythm.

My crash-tested tips:
Read the stack. For double cacti, start your jump a half-step earlier than you think so you land in the safe zone, not on the second spike.
Bird brain. If a pterodactyl enters low, duck; if it’s mid-screen, jump early so your apex passes above its beak.
Find your cadence. Count beats between obstacles—locking into a tempo helps when the speed sneaks up.

Myth-busting: There aren’t secret power-ups hiding in the cacti. No super-jump button, no mystery boost—just clean inputs and muscle memory. The “secret” is learning how far a short tap vs. long press carries you and chaining those arcs together without panic.

Why it sticks: zero downtime, crisp feedback, and micro-improvements you feel every run. It’s perfect for quick sessions, and it absolutely slaps as a score-chaser when a friend says, “bet you can’t beat 1,500.” Challenge accepted.

Related runs you’ll vibe with:
Dreadhead Parkour — slick momentum jumps and hazard jukes.
Electron Dash — high-speed platforming in glowing tunnels.
Two Tunnel 3D — hypnotic lane-swaps at breakneck pace.

If chasing high scores is your cardio, you’ll find tons more pick-up-and-play gems over at class 6x unblocked—perfect for squeezing in a run between classes.

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