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INFILTRATING THE AIRSHIP icon

INFILTRATING THE AIRSHIP

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INFILTRATING THE AIRSHIP — Game Controls:

Mouse for playing.

INFILTRATING THE AIRSHIP — Review + Tips & Tricks:

Infiltrating the Airship drops you into a choose-your-chaos caper where every click can be a clean getaway… or a spectacular faceplant.

Pick your break-in, pick your timeline. The opener sets the tone: a grappling hook for slick stealth, an earpiece for sneaky collabs, or a cannonball for maximum “hello, I’m here.” That first fork isn’t just flavor—it shuffles scenes, gags, and the tools you’ll get to play with later, so replays don’t feel like reruns.

Rooms that reward curiosity
Cargo bays hide contraband and sight gags; vaults tempt you with loud options; the command deck tests whether you learned anything or you’re still clicking red buttons because they’re shiny. Fail states are half the fun—quick cuts, punchlines, and a rewind that drops you right before the oops so you can try the other ridiculous option.

Choice design done right
This isn’t trial-and-error for the sake of it. Each option is a micro-puzzle wrapped in a joke: does a teleporter help in a steel airship (lol), or is the dumb-looking disguise actually galaxy-brain? The best runs come from reading the room—what the guards are doing, how the scene is framed—and picking the tool that fits the setup. But hey, clicking the obviously wrong answer just to unlock a new fail card is part of the meta.

Point-and-click, zero friction
Controls are pure “see thing, click thing.” No QTE spam, no awkward platforming. That keeps the pace snappy and the comedy tight. Visuals lean stick-figure simple so the humor and timing hit; sound cues carry jokes without drowning the scene. It’s a quick-play format that still packs layers if you’re chasing all endings and Easter eggs.

Replay fuel
Multiple routes, secret bits tucked behind weird choices, and ending branches make it a snackable speed-run or a comb-every-corner session. The real hook is the collection aspect: filling out the fail gallery and nudging different finales just to see how many ways a plan can collapse (or barely succeed).

Tips so you fail smarter
• When in doubt, pick the option that interacts with the room, not just the guard.
• If a tool seems overpowered, it’s probably a setup for a joke—try it anyway for the card.
• Use the scene rewind generously; the fastest way to “100%” is embracing the flops.

Like comedy-forward, choice-driven chaos? Queue these next from our catalog:
Fleeing the Complex — More branching shenanigans with tight escapes.
Bob the Robber 4: Paris — Stealthy puzzle heists with gadgets and guards.
Ninja vs Evil Corp — Fast stealth-platform action when you want skill with your sneaks.

Play it now on 6X Games io and see how many endings (and hilarious failures) you can rack up in one sitting.

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