GETTING OVER IT
GETTING OVER IT — Game Controls:
Game is played with mouse.
GETTING OVER IT — Review + Tips & Tricks:
Getting Over It is the ultimate “don’t blink” climb — you’re a dude in a cauldron, armed with a hammer, trying to scale a junkyard mountain that hates you. Every swing is pure physics: plant the hammer head, lever your body, and pray you don’t launch yourself back to the tutorial fridge. There are no checkpoints, so a tiny slip can erase ten minutes… or your will to keep your desk intact.
You control the hammer with the mouse (or trackpad), nudging, hooking, and vaulting off pipes, chairs, antennas — whatever you can snag. It sounds simple; it isn’t. The movement has a deliciously analog feel that rewards micro-adjustments, especially once you start stringing together big pole-vaults and risky lurches. The main character — nicknamed Diogenes — is basically a patience exam in a pot, and the design is proudly old-school in its “lose progress, learn, try again” loop.
The best/worst part? Bennett Foddy himself narrates your climb with philosophical musings about frustration, perseverance, and failure. Sometimes it comforts you, sometimes it tilts you harder than the fall did — either way, it gives the trek a weirdly personal vibe. Make it to the summit and there’s a little surprise waiting, but the real prize is mastering the tool and the terrain.
Expect infamous difficulty spikes (hello, Orange Hell) where a single sloppy swing will send you packing. Pro tip from a sweaty 20-year-old: spend a minute tuning your mouse sensitivity, learn “soft plants” (set the head down before you push), and practice controlled circles to build momentum without over-rotating. If you can stay calm, you’ll find a rhythm — hook, slide, hop, breathe — and suddenly the sections that felt impossible start melting.
Why it slaps: razor-clean physics, one-input depth, and that constant “I can do this” tension. It’s physics platforming boiled down to raw intent, and when you stick a gnarly chain of moves, it feels like landing a trick IRL.
Related climbs to keep the salt flowing:
• Only Up — 3D vertical gauntlet where one slip equals elevator to sadness.
• Level Devil — classic “the floor lies” troll platforming; trust nothing.
• Big Ice Tower Tiny Square — precision jumps, huge tower, tiny margin for error.
If Getting Over It hooked you on suffering with style, you’ll find plenty more rage-platformers over at Classroom 6x Games — perfect for “one more try” turning into an evening.
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