STRIKER DUMMIES
STRIKER DUMMIES — Game Controls:
Player 1 use the WASD keys #### Player 2 use arrow keys
STRIKER DUMMIES — Review + Tips & Tricks:
Striker Dummies is a pint-sized physics brawler that turns split-second reads and clean spacing into jaw-dropping hammer smacks. You and a wooden rival square up in short, first-to-five rounds, where one mistimed swing can hand over momentum—or the match. The magic isn’t hidden behind long combo lists; it’s in timing, distance, and making your opponent bite on a bad read.
How it actually plays
Movement is snappy, and attacks have just enough wind-up and recovery to matter. Swing too early and you whiff into a free punish; swing too late and you’ll eat oak to the face. The rhythm becomes: feint, micro-step, watch their shoulders, then let the hammer fly. In single-player, the bots adjust—spam one approach and they’ll start hard-countering it—so you’re pushed to vary tempo and entries. Local multiplayer is the sauce, though: same keyboard, instant rivalry, big pop-off moments when a last-pixel dodge turns into a match point.
What to look for
• Wind-up tells: shoulders dip, head tilts—that’s your green light to step out and tag recovery.
• Range discipline: live just outside hit range, then step in during their startup. If they turtle, dash-in feint → backstep catches panic swings.
• Corner leverage: edging the opponent to the side forces linear swings—you can strafe past and whiff-punish for free.
• Swing economy: one clean hit > two greedy ones. Reset to neutral after a connect; don’t feed a reversal.
Why it hits different
Rounds are lightning fast, reads are visible, and hits land with chunky feedback—wood splinters, heavy thuds, big knockback. It’s approachable for new players (one attack, one plan: hit them), but the ceiling is sneaky high because tempo, spacing, and patience win more than button mashing. The minimal art keeps sightlines clean, so you’re never fighting the camera—just each other.
Quick playbook
• Open with half-steps and shoulder feints to map their habits.
• After a blocked/whiffed swing, buffer a tiny sidestep instead of swinging back—most players auto-retaliate and miss.
• Don’t mirror pace; slow the round when they speed up, spike the pace when they hesitate.
• On match point, play center stage—walls turn glancing blows into round-losers.
Like compact, chaos-ready brawlers? Tag in a few perfect companions from our catalog:
• Rowdy Wrestling — Ragdoll grapples and meme-worthy dropkicks that reward timing over mashing.
• Big Shot Boxing — Counter-punch rhythm and spacing for clean KOs.
• Stickman Warriors — Fast strikes, simple inputs, and clutch scrambles.
Pick up the hammer on 6X Games io—quick rounds, big mind games, no downloads.
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